Stormworks radar angle.
The new radar system is fairly simple.
Stormworks radar angle. on/off 1-8: Target found Values 1-32: These are grouped in chunks (like a computer byte) of 4 so every 4 lines of data corresponds to a target. It basically tells the radar “hey go here and once you reach that angle then head back, once you hit this angle then head back” over and over again. Seems overly complicated to me. The tricky part comes when you need to describe that target's position relative to the map instead of the radar. The elevation angle (channel 3 out of 4) is the vertical angle to the target in turns, with up being positive and down being negative. 1st line: distance 2nd line: Azimuth angle (horizontal angle) 3rd line: elevation Questions About Radar And Pivot Angles I've been at this for hours trying to make a ballistic calculator that uses a radar to find the launch angle needed for a projectile to meet its target. New radar targets experience noise, wich is a random offset from thier true position, and is updated every tick. Like azimuth, it also suffers from jitter and requires sensor synchronization. It is split up into angular noise, and distance noise. The new radar system is fairly simple. But, my bullets always overshoot because I don't know what the radar elevation angle is measured in and how to convert this value to a robotic pivot angle. Elevation angles. It outpost a single composite with all the targets it finds. If you have a narrow FOV for the radar to increase the range, you will loose a lot of targets if the angle of the radar is not level. Not a fan of workshop solutions (I'd rather do things myself), but there's nothing out there to help me use these. Sweep speed is how fast the radar is and sweep angle is for sweep only. It's basically how much angle the sweep mode has. Oct 1, 2021 · Azimuth Angles. Dec 5, 2021 · The basic Radar in StormWorks has: An On/Off input for turning the radar on A number output for showing the rotation value of the radar (decimal rotation value) A composite output with the target information The composite input contains: 8 On/Off values to show whether a target has been detected or not 32 values containing target information in groups of 4 The groups of 4 contain number values It should be all nice and easy except I suddenly found out that azimuth angle is not actually the horizontal angle from the central plane along the z-axis of the radar, but rather the angle from the target to the z-axis of the radar. Convert this to radians by multiplying by 2 pi like you did for the pitch angle. Then I think: x_target = x_vehicle + cos (heading_to_target) * distance_to_target. If you hover the data connection, it tells you what the values mean. They are Aug 4, 2024 · The radar component will output enough data to allow you to calculate the x, y and z position of a target with reference to the radar component itself, that data being relative distance, azimuth and elevation. However, the larger you make this, the shorter your radar range will be. This means that azimuth will take elevation into account when calculating the horizontal angle from the target. You'd add the azimuth angle from the radar to your own vehicle's compass heading, so that you have the compass heading to the target from your vehicle. You can increase the time the target is "in view" of the radar sweep, by increasing the X FOV of the radar in it's configuration. Feb 18, 2022 · Sweep angle and sweep speed are settings for clockwise/anticlockwise and sweep. Call it heading_to_target. Dec 4, 2021 · I'm sure I'm messing up calculations I have currently but I couldn't find anything to know where to focus my adjustments to identify what the azimuth angle actually is representing on the radar. I can't find any info online on how to use the data to do anything (display a target, track a target, etc). This place is meant for discussion, announcements, updates, funny gameplay and other media appearances for the upcoming game Stormworks: Build and Rescue. Apr 13, 2022 · You could make a platform for the radar to sit on that stays level regardless of the ships attitude. Side Rant: I don't see why the dev's chose such a realistic and complex setup for Radar systems.
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